

It's all quite simple and feels familiar to the game from 20 years ago. Returning fans have now probably realized that very little has changed for this entry, when it comes to the gameplay mechanics. You can place faith buildings that provide a bonus to other structures in their area. Wood is needed to construct most buildings, such as different types of farms (rice, meat, tea), military shops, and so on. In a pinch, you can buy and sell certain materials for gold. The resources are gathered in real time and then the workers walk them over to the stockpile, which means there are delays to account for if you have materials coming in from distant gathering spots. You'll want to get woodcutters and farmers going early, so that these two critical resources are always in stock. Īs in any typical RTS, you can rotate the isometric 3D view to get a better angle at your lands, and put down structures where you see fit. Keeping happiness in the green is one of the primary tasks to balance at the outset of the game, but after a while it's not something you have to worry about often, apart from occasional large swings (for example if you run out of meat, which was keeping the populace happy enough to ignore your large taxes). You can also construct better homes, or festive / fear structures, which have their own drawbacks and benefits. Keeping the peasants happy is done by controlling taxes and food rations, adding extra food types, or making fine clothes – you can make adjustments at any time, which brings immediate mood swings. To increase your workforce, you construct houses. You cannot control peasants directly – you just place down buildings, and those peasants who don't have a job yet will head over to them. The key to success is still gold (used to purchase troops and certain buildings) and peasant happiness (unhappy peasants leave, which shuts down your production buildings and removes your military recruitment source). Besiege historical warlords using new gunpowder-fuelled siege weapons, classic units and a completely new way to play Stronghold.Like its predecessors, Stronghold: Warlords is a real-time strategy game where you take control of a castle keep and use your peasants and armies to emerge victorious. In Warlords you take command of Mongol hordes, imperial warriors and samurai clansmen as you lay siege to Japanese castles and fortified Chinese cities. The next chapter in Firefly Studios’ real-time strategy series, Stronghold: Warlords is Firefly’s first game to recreate the castle economies of the Far East. Put them to work for your industry, fortifying borders, forging weapons or team up for a pincer attack! Each campaign mission, skirmish game and multiplayer battle means a fresh set of warlords to command and new strategic depth to discover. Each warlord under your command boosts your strategic prowess with unique perks, characteristics and upgradeable abilities.

#Stronghold warlords xbox upgrade
Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!įor the first time ever Stronghold: Warlords allows you to recruit, upgrade and command AI lords across the battlefield in the form of in-game ‘Warlords’. Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest in Firefly’s classic ‘castle sim’ series.
